This is the heart of TurtleBrains for game developers to create GameScenes and Entities to interact with. More...
Classes | |
struct | AboutTile |
class | DelayBehavior |
class | Entity |
class | EntityBehaviorInterface |
class | EntityFactoryInterface |
class | EntityManager |
class | GameApplication |
class | GameScene |
class | GameTimer |
class | KillBehavior |
class | MoveBehavior |
class | MoveToBehavior |
class | TileSystem |
Typedefs | |
typedef tbCore::tbString | EntityType |
typedef Entity | EntityInterface |
typedef tbCore::uint16 | TileIndex |
TODO: TIM: Documentation: Teach the user how to use this. | |
typedef tbCore::uint16 | TileLocation |
TODO: TIM: Documentation: Teach the user how to use this. | |
typedef tbCore::uint8 | TileSetIndex |
TODO: TIM: Documentation: Teach the user how to use this. | |
typedef std::vector< AboutTile > | AboutTileContainer |
TODO: TIM: Documentation: Teach the user how to use this. | |
Variables | |
const TileIndex | kInvalidTileIndex |
TODO: TIM: Documentation: Teach the user how to use this. | |
const TileLocation | kInvalidTileLocation |
TODO: TIM: Documentation: Teach the user how to use this. | |
const TileSetIndex | kInvalidTileSetIndex |
TODO: TIM: Documentation: Teach the user how to use this. | |
TODO: TIM : Documentation: This is still early in development and the Game framework is still being designed.
TODO: TIM: Documentation
TODO: TIM: Documentation: Teach the user how to use this.