#include <tb_entity_behavior_interface.h>
Public Member Functions | |
DelayBehavior (Entity &entity, float delayInSeconds) | |
virtual | ~DelayBehavior (void) |
virtual void | OnSimulate (void) |
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EntityBehaviorInterface (EntityInterface &entity) | |
virtual | ~EntityBehaviorInterface (void)=0 |
Additional Inherited Members | |
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virtual void | OnAdded (void) |
virtual void | OnRemoved (void) |
virtual void | OnPaused (void) |
virtual void | OnResume (void) |
virtual void | OnUpdate (const float deltaTime) |
virtual void | OnRender (void) const |
virtual void | OnCollideWith (const EntityInterface &other) |
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Entity & | mEntity |
TODO: TIM: Documentation: Teach the user how to use this.
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inline |
TODO: TIM: Documentation: Teach the user how to use this.
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inlinevirtual |
TODO: TIM: Documentation: Teach the user how to use this.
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virtual |
TODO: TIM: Documentation: Teach the user how to use this.
Reimplemented from TurtleBrains::Game::EntityBehaviorInterface.