9 #ifndef _TurtleBrains_SpriteSheet_h_
10 #define _TurtleBrains_SpriteSheet_h_
12 #include "tb_sprite.h"
13 #include "tb_animated_sprite.h"
14 #include "tb_texture_manager.h"
15 #include "../core/tb_string.h"
94 typedef std::map<tbCore::tbString, SpriteFrame> SpriteFrameContainer;
95 SpriteFrameContainer mSpriteFrames;
96 typedef std::map<tbCore::tbString, AnimationSequence> AnimationSequenceContainer;
97 AnimationSequenceContainer mAnimationSequences;
98 typedef std::map<tbCore::tbString, std::vector<tbCore::tbString> > SpriteAnimationsContainer;
99 SpriteAnimationsContainer mSpriteAnimations;
Give the GameScene and Entities something to display, Text, Sprites and AnimatedSprites help bring th...
SpriteSheet(const TextureHandle &textureHandle=kInvalidTexture)
const SpriteFrame & GetSpriteFrame(const tbCore::tbString &spriteName) const
Definition: tb_sprite.h:30
unsigned int TextureHandle
Definition: tb_texture_manager.h:41
void AddAnimationSequence(const tbCore::tbString &animationName, const AnimationSequence &animationSequence)
const TextureHandle & GetTextureHandle(void) const
void AddSpriteFrame(const tbCore::tbString &spriteName, const SpriteFrame &spriteFrame)
Contains all functions, classes and helpers related to game/application development written by Tim "B...
Definition: tb_application_dialog.h:21
const AnimationSequence & GetAnimationSequence(const tbCore::tbString &animationName) const
const std::vector< tbCore::tbString > & GetAnimationsForSprite(const tbCore::tbString &spriteName) const
Definition: tb_animated_sprite.h:28
void AddAnimationSequencesToSprite(const tbCore::tbString &spriteName, const std::vector< tbCore::tbString > &animationNames)
const TextureHandle kInvalidTexture
Definition: tb_sprite_sheet.h:33
void SetTextureHandle(const TextureHandle &textureHandle)
std::string tbString
Definition: tb_string.h:293
bool HasAnimationsForSprite(const tbCore::tbString &spriteName) const