TurtleBrains  0.2.1
High quality, portable, C++ API for native application and game development.
Game Scene Management

Admittedly the scene management is fairly basic, supplying no transitioning between scenes or other glamorous features*. But you can create multiple scenes derived from TurtleBrains::Game::GameScene and change between them using TurtleBrains::Game::GameScene::ChangeToScene().

What is the purpose of the scene then? Well, it is quite awesome. A GameScene can have a list of

TODO: TIM: Documentation: Teach the user about the scene management, how to add graphics to the scene and what entities are / how to add and manage them.

*at current time, though transitions would be nice to support in future releases.