Admittedly the scene management is fairly basic, supplying no transitioning between scenes or other glamorous features*. But you can create multiple scenes derived from TurtleBrains::Game::GameScene and change between them using TurtleBrains::Game::GameScene::ChangeToScene().
What is the purpose of the scene then? Well, it is quite awesome. A GameScene can have a list of
TODO: TIM: Documentation: Teach the user about the scene management, how to add graphics to the scene and what entities are / how to add and manage them.
*at current time, though transitions would be nice to support in future releases.