TurtleBrains  0.2.1
High quality, portable, C++ API for native application and game development.
TurtleBrains::Graphics::AnimatedSprite Member List

This is the complete list of members for TurtleBrains::Graphics::AnimatedSprite, including all inherited members.

AddMappedSequence(const tbCore::tbString &sequenceName, const SpriteMap &spriteMap, const std::vector< size_t > frames)TurtleBrains::Graphics::AnimatedSprite
AddMappedSequence(const tbCore::tbString &sequenceName, const SpriteMap &spriteMap, const size_t &startFrameIndex, const size_t &frameCount)TurtleBrains::Graphics::AnimatedSprite
AddSequence(const tbCore::tbString &sequenceName, const AnimationSequence &sequence)TurtleBrains::Graphics::AnimatedSprite
AnimatedSprite(const SpriteFrame &spriteFrame)TurtleBrains::Graphics::AnimatedSpriteexplicit
AnimatedSprite(const AnimatedSprite &other)TurtleBrains::Graphics::AnimatedSprite
GetColor(void) const TurtleBrains::Graphics::Graphicprotected
GetDepth(void) const TurtleBrains::Graphics::Graphic
GetFrameIndex(void) const TurtleBrains::Graphics::AnimatedSpriteinline
GetPosition(void) const TurtleBrains::Graphics::Graphic
GetSpriteFrame(void) const TurtleBrains::Graphics::Spriteprotected
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)TurtleBrains::Graphics::Graphic
IsActive(void) const TurtleBrains::Graphics::Graphic
IsAnimationPlaying(void) const TurtleBrains::Graphics::AnimatedSprite
IsPlayingAnimation(const tbCore::tbString &sequenceName) const TurtleBrains::Graphics::AnimatedSprite
IsRelative(void) const TurtleBrains::Graphics::Graphic
IsVisible(void) const TurtleBrains::Graphics::Graphic
kDefaultTimePerFrameTurtleBrains::Graphics::AnimatedSpritestatic
OnRender(void) const overrideTurtleBrains::Graphics::Spriteprotectedvirtual
OnUpdate(const float deltaTime) overrideTurtleBrains::Graphics::AnimatedSpriteprotectedvirtual
operator=(const AnimatedSprite &other)TurtleBrains::Graphics::AnimatedSprite
TurtleBrains::Graphics::Sprite::operator=(const Sprite &other)TurtleBrains::Graphics::Sprite
PlayAnimation(const tbCore::tbString &sequenceName, const bool isLooping, const bool isForward=true, const float timePerFrame=kDefaultTimePerFrame)TurtleBrains::Graphics::AnimatedSprite
PlayAnimation(const tbCore::tbString &sequenceName)TurtleBrains::Graphics::AnimatedSprite
Render(void) const TurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetColor(const tbGraphics::Color &newColor)TurtleBrains::Graphics::Graphicvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
SetOrigin(const AnchorLocation &anchor)TurtleBrains::Graphics::Sprite
SetOrigin(const float originX, const float originY)TurtleBrains::Graphics::Spriteinline
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetRotation(const float rotation)TurtleBrains::Graphics::Spriteinline
SetScale(const float scale)TurtleBrains::Graphics::Spriteinline
SetScale(const float scaleX, const float scaleY)TurtleBrains::Graphics::Spriteinline
SetSpriteFrame(const SpriteFrame &spriteFrame)TurtleBrains::Graphics::Spriteprotected
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
Sprite(const SpriteFrame &spriteFrame)TurtleBrains::Graphics::Spriteexplicit
Sprite(const tbCore::tbString &textureFile, const PixelSpace &frameX=0, const PixelSpace &frameY=0, const PixelSpace &frameWidth=0, const PixelSpace &frameHeight=0)TurtleBrains::Graphics::Spriteexplicit
Sprite(const TextureHandle &textureHandle, const PixelSpace &frameX=0, const PixelSpace &frameY=0, const PixelSpace &frameWidth=0, const PixelSpace &frameHeight=0)TurtleBrains::Graphics::Spriteexplicit
Sprite(const Sprite &other)TurtleBrains::Graphics::Sprite
StopAnimation(void)TurtleBrains::Graphics::AnimatedSprite
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
~AnimatedSprite(void)TurtleBrains::Graphics::AnimatedSpritevirtual
~Graphic(void)TurtleBrains::Graphics::Graphicvirtual
~Sprite(void)TurtleBrains::Graphics::Spritevirtual