TurtleBrains  0.2.1
High quality, portable, C++ API for native application and game development.
TurtleBrains::Game::TileSystem Member List

This is the complete list of members for TurtleBrains::Game::TileSystem, including all inherited members.

AddGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
AddGraphic(Graphic &graphic)TurtleBrains::Graphics::GraphicList
AddTileLayer(const tbCore::tbString &tileLayerName, const std::vector< TileIndex > &tileData, const tbCore::tbString &tileSetName, const TileLocation &columnCount, const TileLocation &rowCount)TurtleBrains::Game::TileSystem
AddTileLayer(const tbCore::tbString &tileLayerName, const std::vector< TileIndex > &tileData, const std::vector< TileSetIndex > &tileSetData, const TileLocation &columnCount, const TileLocation &rowCount)TurtleBrains::Game::TileSystem
AddTileSet(const tbCore::tbString &tilesetName, const tbGraphics::SpriteMap &spriteMap, const tbCore::DynamicStructure &tileSetProperties=tbCore::DynamicStructure::kNullValue)TurtleBrains::Game::TileSystem
ClearMap(void)TurtleBrains::Game::TileSystem
FindTilesWithProperty(const tbCore::tbString &tileProperty, bool onlyVisibleLayers=false) const TurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, bool propertyValue, bool onlyVisibleLayers=false) const TurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, int propertyValue, bool onlyVisibleLayers=false) const TurtleBrains::Game::TileSystem
FindTilesWithPropertyEquals(const tbCore::tbString &tileProperty, const tbCore::tbString &propertyValue, bool onlyVisibleLayers=false) const TurtleBrains::Game::TileSystem
GetColor(void) const TurtleBrains::Graphics::Graphicprotected
GetDepth(void) const TurtleBrains::Graphics::Graphic
GetMapPropertyAsBoolean(const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetMapPropertyAsInteger(const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetMapPropertyAsString(const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetPosition(void) const TurtleBrains::Graphics::Graphic
GetTilePropertyAsBoolean(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetTilePropertyAsInteger(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
GetTilePropertyAsString(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName) const TurtleBrains::Game::TileSystem
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)TurtleBrains::Graphics::Graphic
GraphicList(void)TurtleBrains::Graphics::GraphicList
IsActive(void) const TurtleBrains::Graphics::Graphic
IsPointInSolid(const tbMath::Vector2 &pointPosition) const TurtleBrains::Game::TileSystem
IsRelative(void) const TurtleBrains::Graphics::Graphic
IsVisible(void) const TurtleBrains::Graphics::Graphic
MoveEntity(const tbMath::Vector2 &currentPosition, tbMath::Vector2 &finalPosition, const TurtleBrains::Math::Unstable::BoundingVolume &boundingVolume) const TurtleBrains::Game::TileSystem
Noncopyable(void) (defined in TurtleBrains::Core::Noncopyable)TurtleBrains::Core::Noncopyableinline
OnRender(void) const overrideTurtleBrains::Game::TileSystemprotectedvirtual
OnUpdate(const float deltaTime) overrideTurtleBrains::Graphics::GraphicListprotectedvirtual
RemoveGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
Render(void) const TurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetColor(const tbGraphics::Color &newColor)TurtleBrains::Graphics::GraphicListvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
SetLayerVisible(const tbCore::tbString &tileLayerName, const bool isVisible)TurtleBrains::Game::TileSystem
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetPropertiesForMap(const tbCore::DynamicStructure &mapProperties)TurtleBrains::Game::TileSystem
SetPropertiesForTile(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::DynamicStructure &tileProperties)TurtleBrains::Game::TileSystem
SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const tbCore::tbString &propertyValue)TurtleBrains::Game::TileSystem
SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const int propertyValue)TurtleBrains::Game::TileSystem
SetTileProperty(const tbCore::tbString &tileSetName, const TileIndex &tileIndex, const tbCore::tbString &propertyName, const bool propertyValue)TurtleBrains::Game::TileSystem
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
TileSystem(void)TurtleBrains::Game::TileSystem
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
UpdateColliderInformation(void)TurtleBrains::Game::TileSystem
~Graphic(void)TurtleBrains::Graphics::Graphicvirtual
~GraphicList(void)TurtleBrains::Graphics::GraphicListvirtual
~Noncopyable(void) (defined in TurtleBrains::Core::Noncopyable)TurtleBrains::Core::Noncopyableinline
~TileSystem(void)TurtleBrains::Game::TileSystemvirtual