AddEntity(EntityInterface *entity) | TurtleBrains::Game::EntityManager | |
AddEntity(EntityInterface &entity) | TurtleBrains::Game::EntityManager | |
AddGraphic(Graphic *graphic) | TurtleBrains::Graphics::GraphicList | |
AddGraphic(Graphic &graphic) | TurtleBrains::Graphics::GraphicList | |
ChangeToScene(GameScene &gameScene) | TurtleBrains::Game::GameScene | static |
EntityList typedef | TurtleBrains::Game::EntityManager | |
EntityManager(void) | TurtleBrains::Game::EntityManager | |
GameScene(void) | TurtleBrains::Game::GameScene | |
GetAllEntities(void) | TurtleBrains::Game::EntityManager | |
GetColor(void) const | TurtleBrains::Graphics::Graphic | protected |
GetDepth(void) const | TurtleBrains::Graphics::Graphic | |
GetEntitiesAt(const tbMath::Vector2 &point, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
GetEntitiesByType(const EntityType &byType) | TurtleBrains::Game::EntityManager | |
GetEntitiesWithin(const tbMath::Vector2 ¢er, const float radius, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
GetEntitiesWithin(const tbMath::Vector2 ¢er, const float width, const float height, const EntityType &byType=Entity::kInvalidType, bool onlyCollidableEntities=false) | TurtleBrains::Game::EntityManager | |
GetPosition(void) const | TurtleBrains::Graphics::Graphic | |
Graphic(void) | TurtleBrains::Graphics::Graphic | |
Graphic(const Graphic &other) | TurtleBrains::Graphics::Graphic | |
GraphicList(void) | TurtleBrains::Graphics::GraphicList | |
IsActive(void) const | TurtleBrains::Graphics::Graphic | |
IsRelative(void) const | TurtleBrains::Graphics::Graphic | |
IsVisible(void) const | TurtleBrains::Graphics::Graphic | |
OnClose(void) | TurtleBrains::Game::GameScene | protectedvirtual |
OnOpen(void) | TurtleBrains::Game::GameScene | protectedvirtual |
OnRender(void) const | TurtleBrains::Game::GameScene | protectedvirtual |
OnSimulate(void) | TurtleBrains::Game::GameScene | protectedvirtual |
OnUpdate(const float deltaTime) | TurtleBrains::Game::GameScene | protectedvirtual |
PerformFrame(const float deltaTime) | TurtleBrains::Game::GameScene | static |
PerformFrame(GameScene &gameScene, const float deltaTime) | TurtleBrains::Game::GameScene | static |
RemoveEntities(const EntityType &byType=Entity::kInvalidType) | TurtleBrains::Game::EntityManager | |
RemoveEntity(EntityInterface *entity) | TurtleBrains::Game::EntityManager | |
RemoveGraphic(Graphic *graphic) | TurtleBrains::Graphics::GraphicList | |
Render(void) const | TurtleBrains::Graphics::Graphic | |
SetActive(const bool isActive) | TurtleBrains::Graphics::Graphic | |
SetColor(const tbGraphics::Color &newColor) | TurtleBrains::Graphics::GraphicList | virtual |
SetDepth(const float newDepth) | TurtleBrains::Graphics::Graphic | |
SetPosition(const float x, const float y) | TurtleBrains::Graphics::Graphic | |
SetPosition(const tbMath::Vector2 &position) | TurtleBrains::Graphics::Graphic | |
SetVisible(const bool isVisible) | TurtleBrains::Graphics::Graphic | |
Simulate(void) | TurtleBrains::Game::EntityManager | |
Update(const float deltaTime) | TurtleBrains::Graphics::Graphic | |
~EntityManager(void)=0 | TurtleBrains::Game::EntityManager | pure virtual |
~GameScene(void)=0 | TurtleBrains::Game::GameScene | pure virtual |
~Graphic(void) | TurtleBrains::Graphics::Graphic | virtual |
~GraphicList(void) | TurtleBrains::Graphics::GraphicList | virtual |