TurtleBrains  0.2.1
High quality, portable, C++ API for native application and game development.
TurtleBrains::Game::Entity Member List

This is the complete list of members for TurtleBrains::Game::Entity, including all inherited members.

AddBoundingBox(const float boxWidth, const float boxHeight, const tbMath::Vector2 &centerOffset=tbMath::Vector2::kZero)TurtleBrains::Game::Entity
AddBoundingCircle(const float circleRadius, const tbMath::Vector2 &centerOffset=tbMath::Vector2::kZero)TurtleBrains::Game::Entity
AddGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
AddGraphic(Graphic &graphic)TurtleBrains::Graphics::GraphicList
CheckCollisionWith(const tbMath::Vector2 &point) const TurtleBrains::Game::Entity
CheckCollisionWith(const tbMath::Vector2 &center, const float radius) const TurtleBrains::Game::Entity
CheckCollisionWith(const tbMath::Vector2 &center, const float width, const float height) const TurtleBrains::Game::Entity
CheckCollisionWith(const Entity &otherEntity) const TurtleBrains::Game::Entity
Entity(const EntityType &entityType)TurtleBrains::Game::Entityexplicit
EntityManager (defined in TurtleBrains::Game::Entity)TurtleBrains::Game::Entityfriend
GetActiveBehavior(void) const TurtleBrains::Game::Entity
GetActiveBehavior(void)TurtleBrains::Game::Entity
GetColor(void) const TurtleBrains::Graphics::Graphicprotected
GetDepth(void) const TurtleBrains::Graphics::Graphic
GetEntityManager(void) const TurtleBrains::Game::Entity
GetEntityType(void) const TurtleBrains::Game::Entityinline
GetPosition(void) const TurtleBrains::Graphics::Graphic
Graphic(void)TurtleBrains::Graphics::Graphic
Graphic(const Graphic &other)TurtleBrains::Graphics::Graphic
GraphicList(void)TurtleBrains::Graphics::GraphicList
HasBoundingVolume(void) const TurtleBrains::Game::Entity
IsActive(void) const TurtleBrains::Graphics::Graphic
IsCollidable(void) const TurtleBrains::Game::Entity
IsRelative(void) const TurtleBrains::Graphics::Graphic
IsVisible(void) const TurtleBrains::Graphics::Graphic
kInvalidTypeTurtleBrains::Game::Entitystatic
OnAdded(void)TurtleBrains::Game::Entityprotectedvirtual
OnCollideWith(Entity &other)TurtleBrains::Game::Entityprotectedvirtual
OnRemoved(void)TurtleBrains::Game::Entityprotectedvirtual
OnRender(void) const TurtleBrains::Game::Entityprotectedvirtual
OnSimulate(void)TurtleBrains::Game::Entityprotectedvirtual
OnUpdate(const float deltaTime)TurtleBrains::Game::Entityprotectedvirtual
PopAllBehaviors(void)TurtleBrains::Game::Entity
PopBehavior(void)TurtleBrains::Game::Entity
PopBehaviorIf(EntityBehaviorInterface *entityBehavior)TurtleBrains::Game::Entity
PushBehavior(EntityBehaviorInterface *entityBehavior)TurtleBrains::Game::Entity
RemoveBoundingVolumes(void)TurtleBrains::Game::Entity
RemoveGraphic(Graphic *graphic)TurtleBrains::Graphics::GraphicList
Render(void) const TurtleBrains::Graphics::Graphic
SetActive(const bool isActive)TurtleBrains::Graphics::Graphic
SetCollidable(const bool isCollidable)TurtleBrains::Game::Entity
SetColor(const tbGraphics::Color &newColor)TurtleBrains::Graphics::GraphicListvirtual
SetDepth(const float newDepth)TurtleBrains::Graphics::Graphic
SetPosition(const float x, const float y)TurtleBrains::Graphics::Graphic
SetPosition(const tbMath::Vector2 &position)TurtleBrains::Graphics::Graphic
SetVisible(const bool isVisible)TurtleBrains::Graphics::Graphic
Simulate(void)TurtleBrains::Game::Entity
Update(const float deltaTime)TurtleBrains::Graphics::Graphic
~Entity(void)=0TurtleBrains::Game::Entitypure virtual
~Graphic(void)TurtleBrains::Graphics::Graphicvirtual
~GraphicList(void)TurtleBrains::Graphics::GraphicListvirtual